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Platform games online
Platform games online















Platforms of delivery represent important information about video game training, primarily because they are the way in which the training itself can be accessed (Aker et al., 2016). Thirdly, new technologies such as mobile devices and online games have recently expanded the ways in which games have traditionally been played, their medium of delivery and the different platforms available. Besides revealing the effect of “On-Screen” elements on PX such as game interface, mechanics and gameplay, the study also presents promising findings for the effect of “Off-Screen” aspects such as the environmental and social factors.

#PLATFORM GAMES ONLINE FULL#

For this purpose, a qualitative multi-method study based on game platform diversity is designed to measure player experience with 8 users in two different gaming platforms which is based on mobile and full body gesture based interaction. This study aims to test the proposed framework in a multi-platform game setting and thus seek ways to contribute to the establishment of a new comprehensive analysis framework to understand multi-platform PX.

platform games online

In this context, this study focuses on the qualitative analysis of multi-platform PX through a proposed playability heuristics framework derived from relevant literature. Majority of those studies presented a set of playability heuristics on theoretical basis, which still required to be tested through empirical research in various gaming platforms. However, limited number of studies investigated PX and playability in detail in order to create an analysis framework for entertainment systems by referring to former UX and usability methodologies.

platform games online

Therefore, it is critical to understand the nature of PX through user research. PX can be inspected in various gaming platforms, which present diverse interaction methods through different peripherals, consequently uncovering the complex nature of video games. Video games offer new perspectives for discussions and studies on user experience, which results in a change of the relevant terms in the context of gaming replacing ‘usability’ with ‘playability’ and ‘user experience’ (UX) with ‘player experience’ (PX).















Platform games online