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Worms 2d fan art
Worms 2d fan art













worms 2d fan art

Though our friends may fall, and our world be blown apart We'll stand, we'll never run, stay until it's done We are worms, we're the best, and we've come to win the war Three inches tall, and armed to the teeth,Ī fine soldier he made, and his name was Boggy B. He knew in his heart that it was something he must do. Three years of training, both day and night.Īnd though he was scared as he set off for battle, Three years he had waited for his chance to fight, When he was two, his father had left, never to return. Where so many had fallen, others knew they must follow.įor one such worm, this day had alredy come, Gunfire filled the air, as worm turned against worm. War had cast a shadow over their once peaceful land, This is a story of courage, honour and worms. It quickly became famous among the fans of the game, and has been declined in all the Worms games to date. While the game is in demonstration mode, an original song known as the "Wormsong" is played. Banana gun used in Worms is a tribute and was inspired by Banana Bomb from Hired Guns. Replacement sounds were made available shortly after the release of Worms that includeĭialects like Scottish, Finnish, British, etc.Īndy Davidson was a huge fan of Hired Guns game by DMA Design. The entry did not win the competition, and after sending the game to several publishers he finally struck a deal at the European Computer Trade Show to develop and publish the game with Team 17.ġ001 Video Games Worms appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. The first prototype of Worms, called "Total Wormage", was developed by Andy Davidson in 1994 as part of a Blitz Basic programming competition in the magazine Amiga Format. Shots leave craters in the ground, and complex tunnels can be formed. There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). The others include a Fire Punch, dynamite, airstrikes, and utilities such as ropes and girders. There are a lot of weapons available - the standard ones as bazookas (which are affected by the (random) wind settings and gravity) and grenades. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. However, there is a time limit to make a move also, if the worm falls from a great height, it loses health and the turn ends immediately and if a worm falls into water or offscreen, it dies. The worm can crawl left and right or jump.

worms 2d fan art

Each turn, the player can control one specific worm from his team. Upon death, a worm explodes, causing damage to everyone around. Each worm has 100 hitpoints and dies when his hit points fall to 0.

worms 2d fan art

It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Description Worms is a turn-based strategy game.















Worms 2d fan art